Wii Fit
| 7:00AM 11/01/2010
With claims that you can get in shape in just six minutes a day (as advertisement for the Shake Weight states) or tone your abs even while watching TV (the Flex Belt), it's no surprise that the U.S. exercise equipment industry is a $4 billion business. But too often, marketing is triumphing over...
| 6:00PM 5/18/2010
It does not promise to turn a couch potato into an athlete, but the Nintendo Wii is one video game system that incorporates calorie-burning movement in its gameplay. That movement can be anything from a flick of the wrist to swinging a bat, boxing or using a Wii Fit accessory to do yoga or exercise...
| 9:00AM 1/15/2010
Who among us doesn't own a closet full of toys, tools, clothes and electronics that we just had to have, only to find after we made the purchase that we'd pretty much wasted our money? Don't place too much of the blame on yourself: the advertising world devotes itself 24/7 to enticing you to open...
| 4:00PM 6/30/2009
For the better part of two decades, Microsoft (MSFT), Sony (SNE), and Nintendo have been in a relentless battle to develop video games with more realistic graphics, more sophisticated game play, and increased processing power. But in 2006, Kyoto-based Nintendo (NTDOY), which had fallen to third...
| 11:30AM 2/11/2009
I am the benchmark. By the time a consumer electronic product makes it into my hands, you know it's become a cultural icon. And so it is with the Wii.Because I'm not playing. I don't care about TV, video games, electronics or being at all hooked-in to today's world. I'd heard of Wii, of course. But...
| 10:30AM 7/08/2008
When Nintendo introduced the Wii Fit, fitness program for its popular gaming platform , it was hailed as a new concept in personal fitness. Unfortunately, early finding from a study of 1,000 users in Japan suggest the dropout rate is far greater than that of gym memberships.
The Wii, controlled...