SecondLife

    By Dawn Kawamoto, The Motley Fool

    | 4:30PM 9/23/2011
    In August, the Second Life community learned that the company responsible for their virtual world was planning to expand its universe. Linden Lab CEO Rod Humble has been vague, mentioning only that his company is working on a new mobile product separate from its pioneering project. Now we know more.

    By Abigail Field

    | 12:15PM 9/24/2010
    In Friday's legal news, the timing of the SEC's suit against Goldman Sachs may have had more to do publicity than with advancing the Democrat's agenda; the delinquent Harrisburg Authority tries to make good on its debts; and the justice department wants to determine policy regarding gays in the military.

    By Linda Doell

    | 4:00PM 5/05/2010
    A group of gamers is looking for real money from the creator of the virtual world Second Life, charging fraud and false advertising because of changes in how land is held in the game. In Second Life -- and in online role playing games like World of Warcraft -- players create their own characters...

    By Alex Salkever

    | 10:30AM 10/06/2009
    Mark Curtis has come to America to sell digital icecubes on hot summer days. The CEO of Flirtomatic -- a mobile flirting social-network startup -- has attracted $15 million in revenue by selling flirting and virtual goods, like digital ice cubes, to an audience starved for fun with no strings...

    By Zac Bissonnette

    | 9:00AM 7/15/2008
    Any real estate agent will tell you that the internet has changed the world of selling homes -- most buyers browse listings online, and no longer have to rely on realtors to see MLS listing sheets. Today's buyer is far better informed than in the past. So it's no surprise that agents are looking to...

    By Carol Vinzant

    | 10:30AM 5/20/2008
    Gartner, Inc. just came out with a study showing that 90% of business ventures into virtual worlds -- such as Second Life --fail with in 18 months. That means the get-rich-quick scheme of selling imaginary goods for imaginary Linden Dollars (L$) to convert back to real dollars (the current exchange...

    By Tracy Coenen

    | 2:00PM 1/23/2008
    Players of the Second Life game may have lost up to $750,000 (real money) to people in the online game (pretend world). Second Life is an elaborate online game in which players have avatars (computerized dolls) that look like real people, and the avatars participate in a life that mimics real...