Microsoft recently removed Kinect as a required accessory to its core Xbox One bundle, effectively backtracking on its previous insistence that the motion tracking device was an essential part of the experience of using the tech giant's latest video game console.
But the Fool's Steve Symington says in the following video that the move to finally promote the Kinect as an optional accessory isn't Microsoft's biggest blunder with the Xbox One so far. Instead, Steve says, Microsoft's most significant mistake was simply taking so long to do so.
The move makes sense considering that newly promoted Xbox head Phil Spencer recently insisted that gaming will be placed front and center for the Xbox One going forward. And the Xbox One's bread-and-butter hard-core gaming audience simply doesn't value the functionality of Kinect nearly as much as casual consumers do.
It didn't sit too well with gamers that Microsoft initially put gaming on the back burner in favor of promoting the $500 Xbox One bundle as a broader entertainment platform. Meanwhile, Sony opted from the very beginning to simply offer its competing Eye accessory as an add-on purchase, which meant the company could sell its PlayStation 4 for just $400. It should come as little surprise, then, that Sony has already sold an estimated 9 million PlayStation 4 consoles worldwide, compared to sales of just 5 million Microsoft Xbox One consoles.
To hear more from Steve about what impact Microsoft's decision could have for the future of its Xbox One console, please watch the full video below.
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The article Microsoft Corporation's Biggest Blunder With the Xbox One originally appeared on Fool.com.Steve Symington owns shares of Apple. The Motley Fool recommends Apple. The Motley Fool owns shares of Apple and Microsoft. Try any of our Foolish newsletter services free for 30 days. We Fools may not all hold the same opinions, but we all believe that considering a diverse range of insights makes us better investors. The Motley Fool has a disclosure policy.
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