Intel Fires Back at ARM's Compatibility Claims

A little while ago, ARM Holdings put out a slide claiming that a large portion of the applications available on the Google Play store require some degree of "binary translation" in order to run properly on Intel hardware. Binary translation essentially means that compiled applications originally intended for the ARM architecture need to be "converted" into something that Intel's X86 processors can run.

Remembering ARM's claims
According to ARM Holdings, a significant chunk of the most popular applications running on Android do have some level of ARM-specific code, thus necessitating some level of binary translation.


Source: ARM Holdings.

At first glance, these numbers are downright worrisome -- how can Intel really gain a foothold in the Android space if its chips have serious compatibility issues? Of course, Intel has done a lot of work with its binary translation scheme, which allows these applications to work, which puts it far ahead of ARM's efforts to penetrate the Windows PC world; but for very performance-sensitive applications, like 3D games, binary translation does come with a non-trivial penalty, as demonstrated here.

That said, at Intel's recent London Analyst Summit, Intel VP Bill Savage gave a very illuminating presentation with respect to these binary translation claims, and how not all is as it appears.

Intel's great Android adventure
First, Intel is working diligently to get 80% of the top 100 free and paid applications ported to X86. Given Intel's willingness to push into the tablet/mobile markets, there's little doubt that the company will hit this goal sooner rather than later.

Source: Intel.

Further, in Savage's presentation, he noted that, while many applications on the Android market do require binary translation, only relatively small portions of those applications are native and require such translation in most cases. Savage also claimed in his presentation that the graphics portion of these applications don't require translation either. This is only partially true -- the pixel/vertex shader programs that run on the GPU do not require translation, but the actual game engine code would, so there will be a performance impact in a real-world game.

At any rate, the idea here is that, for most applications, the amount of native code is negligible, and thus the translation overhead is lost in the noise of the full program execution. However, this doesn't mean that Intel can afford to not get as many of the major applications ported, nor does it mean that Intel shouldn't be aggressive in trying to get developers to target Intel as a first-class citizen on Android.

What is Intel doing to help that transition?
In order to promote this transition, Intel is leveraging its extensive software and services group to get developers on board. For example, the company is promoting its Intel Integrated Native Developer Experience product, which allows developers to easily build native programs across both Android and Windows:

Source: Intel.

However, while making easy-to-use tools for developers is nice, not all developers are going to adopt them, so Intel needs to do a lot of work with developers to make sure that, going forward, X86 is a prime target. Intel has indicated that it is doing so and, hopefully, as more Intel-powered Android devices roll out this year, developers will be increasingly attracted to the platform.

Foolish bottom line
Let's be realistic -- ARM has the first-mover advantage, and many powerful players have invested large sums of money in the ARM software ecosystem. While the nature of Android makes it so that Intel architecture has a pretty good shot at becoming an equal partner to the ARM architecture in terms of compatibility long term, it is going to be neither easy nor cheap. However, Intel seems to recognize the importance of this, and is going to fight tooth and nail for the hearts and minds of developers.

Leaked: Apple's next smart device (warning, it may shock you)
Apple recent recruited a secret-development Dream Team to guarantee their newest smart device was kept hidden from the public for as long as possible. But the secret is out... and some early viewers are even claiming its everyday impact could trump the iPod, iPhone, AND the iPad. In fact, ABI Research predicts 485 million of these type of devices will be sold per year. But one small company makes this gadget possible. And their stock price has nearly unlimited room to run for early in-the-know investors. To be one of them, and see Apple's newest smart gizmo, just click here!

The article Intel Fires Back at ARM's Compatibility Claims originally appeared on Fool.com.

Ashraf Eassa owns shares of ARM Holdings and Intel. The Motley Fool recommends Google (C shares) and Intel. The Motley Fool owns shares of Google (C shares) and Intel. Try any of our Foolish newsletter services free for 30 days. We Fools may not all hold the same opinions, but we all believe that considering a diverse range of insights makes us better investors. The Motley Fool has a disclosure policy.

Copyright © 1995 - 2014 The Motley Fool, LLC. All rights reserved. The Motley Fool has a disclosure policy.


Increase your money and finance knowledge from home

What is Short Selling?

Make a profit when stocks prices fall.

View Course »

Introduction to Value Investing

Are you the next Warren Buffett?

View Course »

Add a Comment

*0 / 3000 Character Maximum