Nexon Announces Strong First Quarter 2013 Financial Results
May 10th 2013 2:44AM
Updated May 10th 2013 8:20AM
Nexon Announces Strong First Quarter 2013 Financial Results
TOKYO--(BUSINESS WIRE)-- NEXON Co., Ltd. ("Nexon") (3659.TO), a worldwide leader in free-to-play online games, today announced financial results for its first quarter ended March 31, 2013. Revenues grew 46% year-over-year, operating income increased 24% and net income increased 17%.
"We are pleased that our first quarter results exceeded the high end of the outlook we provided last quarter, primarily due to better-than-expected performance in China and strong results in Korea, as well as a favorable currency environment. Additionally, the acquisitions of gloops and inBlue have positioned us as a major player in mobile, adding significant revenue to our business," said Seungwoo Choi, President and Chief Executive Officer of Nexon. "Content updates to our major PC games were well-received by players around the world, particularly a tier 1 update for Dungeon&Fighter in China. We also successfully launched FIFA Online 3 in Korea during the quarter, and the game is showing strong performance in terms of both user metrics and revenues."
First Quarter Fiscal 2013 Financial Highlights
As announced on April 22, 2013, Nexon voluntarily adopted International Financial Reporting Standards ("IFRS") in order to provide financial information to its international investor base that can be compared across companies globally. Beginning with the first quarter of the fiscal year 2013, Nexon is reporting its financial results consistent with IFRS.
Highlights of the first quarter are described below.
- Total consolidated revenues were ¥44,364 million, a 46% year-over-year increase (or 26% on a constant currency basis).
- Operating income was ¥20,716 million, a 24% increase year-over-year.
- Operating margin was 47%. The year-over-year decrease from 55% in the first quarter of 2012 reflected the addition of significant new mobile revenues at lower margins, as well as higher development and support costs due to a more robust schedule of new title launches, and increases in royalty payments in Nexon's PC business.
- Net income for the first quarter was ¥15,150 million.
- Earnings per share were ¥34.77.
Key accounting changes resulting from the transition to IFRS include: i) goodwill is not amortized and is instead valued quarterly with impairments taken according to IFRS guidelines, and ii) the value of Nexon's investment securities, for example its investment in NCsoft, is marked to market, and the difference between the book value and the market value is recognized, after tax effects, as other comprehensive income on Nexon's comprehensive income statement.
Additional detail regarding Nexon's results, the Company's second quarter 2013 outlook, and the transition to IFRS can be found in management's letter to shareholders, which is available on the Company's investor relations website.
Revenue by Region / Platform (IFRS) 1
|Revenue by Region 2||Q1 2012||
|YoY % Change|
|China||¥ 15,175||¥ 20,409||¥ 16,867||34%||11%|
|Europe and Others3||1,850||2,021||1,686||9%||-9%|
|Revenue by Platform|
First Quarter Actual Results versus Outlook
The following table shows Nexon's results relative to the Company's outlook.
Selected Consolidated Financial Data (IFRS)
|Earnings per share:||30.26||20.98||~||24.38||34.77||15%|
1The initial Q1 2013 outlook disclosed on February 13, 2013 was restated according to IFRS and disclosed on May 9, 2013.
Second Quarter 2013 Business Outlook
Nexon expects second quarter 2013 revenues in the range of ¥27.2 billion to ¥28.4 billion for PC and ¥6.8 billion to ¥7.5 billion for mobile. In the PC business, management expects the solid performance of existing titles in China and Korea to contribute to year-over-year revenue growth.
In the mobile business, management expects performance of existing titles, including those launched in first quarter 2013, to continue to gain momentum towards the latter half of 2013.
During the second quarter, Nexon expects to launch Dragon Girls in Korea on Kakao and Guardian Break (Royal Tactics) in North America, both as native applications, further expanding growth opportunities.
Nexon expects second quarter 2013 operating income in the range of ¥11.4 billion to ¥12.3 billion, representing an operating margin range of 33% to 34%. Although China revenues are expected to grow moderately year-over-year, management anticipates that operating margins will decline year-over-year primarily due to i) increased marketing, development and support costs related to new title launches, ii) a greater proportion of mobile revenue, the margins of which are generally lower than PC margins, and iii) an increase in licensed title revenues - in particular, FIFA Online 3 - leading to higher royalty payments and marketing costs.
Nexon Business Outlook (IFRS)
(Millions of Yen) 1
|Q2 2013 (IFRS)|
|Earnings per share||15.63||17.04||19.22||~||20.36|
|FX rate assumptions|
Conference Call and Webcast
Nexon's management will host two conference calls to discuss the Company's financial results and outlook. A conference call for Japanese domestic investors will be held at 4:30 p.m. JST / 3:30 a.m. EDT and will be conducted in Japanese. A conference call for international investors will be held at 9:30 p.m. JST / 8:30 a.m. EDT the same day and will be conducted in English. Dial-in information for both conference calls is available on Nexon's Investor Relations website.
A replay and transcripts of each respective call will also be available on Nexon's Investor Relations website a few days following the calls.
Shareholder Letter and Financial Statements
Please visit the Investor Relations section of Nexon's website at http://ir.nexon.co.jp/en/ to view management's first quarter 2013 letter to shareholders and financial statements.
About NEXON Co., Ltd. http://company.nexon.co.jp/
NEXON Co., Ltd. ("Nexon") (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world's first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 60 online games in more than 100 countries and since its founding, Nexon has generated more than 1.4 billion player registrations. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.
NEXON Co., Ltd.
Owen Mahoney, Chief Financial Officer
KEYWORDS: Asia Pacific Japan
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